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Re: Omg, it's Zenity

PostPosted: Sun 02 Aug, 2009 10:26 am
by Data
i take it we gonna now get some wacky new weopons etc

Re: Omg, it's Zenity

PostPosted: Sun 02 Aug, 2009 10:31 am
by Jeronimo
I want a battering ram on my Buggy xD

Thx Zenity, I'll check it out ASAP. ;)

Re: Omg, it's Zenity

PostPosted: Sun 02 Aug, 2009 11:31 am
by Nodbrother
You will need to change the wireframe of the buggy as well, or else you will be able to go through the texture.

Re: Omg, it's Zenity

PostPosted: Sun 02 Aug, 2009 11:37 am
by Jeronimo
Does that work clientsided, when the server DOESNT have it - that's the question. Then I could build myself some nice invisible stabbing weapons xD

Re: Omg, it's Zenity

PostPosted: Sun 02 Aug, 2009 1:47 pm
by Nodbrother
It will work CS, but will have no effect on other players, since the server does not have it.
Be aware that changing graphics COULD get you kicked by PB. (I dont know what PB actually checks)

Re: Omg, it's Zenity

PostPosted: Sun 02 Aug, 2009 2:50 pm
by zenity
Actually using the BF mod tools you can pretty much build yourself an entire mod using nothing but those and Gmax, maybe battlecraft for maps and stuff, still can't find a way to import into milkshape though, which I prefer for modelling.

Update: http://www.twcenter.net/forums/downloads.php?do=file&id=1745

Milkshape .ms3d Import/Export for Gmax, script based so mileage may vary ;)

http://www.turbosquid.com/Forum/Index.cfm/stgAct/PostList/intThreadID/17331
Other useful gmax exporter/conversion packages.