Re: Omg, it's Zenity
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Posted:
Sun 02 Aug, 2009 10:26 am
by Data
i take it we gonna now get some wacky new weopons etc
Re: Omg, it's Zenity
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Posted:
Sun 02 Aug, 2009 10:31 am
by Jeronimo
I want a battering ram on my Buggy xD
Thx Zenity, I'll check it out ASAP.
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Omg, it's Zenity
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Posted:
Sun 02 Aug, 2009 11:31 am
by Nodbrother
You will need to change the wireframe of the buggy as well, or else you will be able to go through the texture.
Re: Omg, it's Zenity
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Posted:
Sun 02 Aug, 2009 11:37 am
by Jeronimo
Does that work clientsided, when the server DOESNT have it - that's the question. Then I could build myself some nice invisible stabbing weapons xD
Re: Omg, it's Zenity
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Posted:
Sun 02 Aug, 2009 1:47 pm
by Nodbrother
It will work CS, but will have no effect on other players, since the server does not have it.
Be aware that changing graphics COULD get you kicked by PB. (I dont know what PB actually checks)
Re: Omg, it's Zenity
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Posted:
Sun 02 Aug, 2009 2:50 pm
by zenity
Actually using the BF mod tools you can pretty much build yourself an entire mod using nothing but those and Gmax, maybe battlecraft for maps and stuff, still can't find a way to import into milkshape though, which I prefer for modelling.
Update:
http://www.twcenter.net/forums/downloads.php?do=file&id=1745 Milkshape .ms3d Import/Export for Gmax, script based so mileage may vary
http://www.turbosquid.com/Forum/Index.cfm/stgAct/PostList/intThreadID/17331Other useful gmax exporter/conversion packages.